Summons in Final Fantasy 7 Remake are powerful summoned monsters or entities that are called in the battlefield to fight alongside their summoner, in order for a Summon to be called out, players will need to equip a summon materia. Summons are categorized as summon materia which is usually obtained through special events throughout the story such as, acquiring it as a reward from defeating bosses, secretly found in various locations, typically given by NPCs, or occasionally purchased from certain merchants. This page covers a list of all the Summons in the game.

Summon Materia


Similar to the original game, players equip a summoning materia in order to call out powerful entities that will aid the characters in battle. In the original, summons can be called in every single encounter with an enemy or boss in battle, in the remake, however, the summon materia resonates with the user over a period of time only when you are fighting bosses, certain powerful enemies, and when special conditions are met, a Summon materia can be equipped by all three active party members.


Summons Combat Mechanic


In the original game, a summon is called out and normally, delivers a single powerful blow against an enemy. However, in the remake, summons will fight alongside the player's party for a period of time. If certain conditions are met, eg. during a boss battle, the summon materia of the user will begin to resonate until the summon gauge is full, once it is full, players can use the "Summon" command to call out the entity within that materia. Upon calling a summon, it will fight alongside the party for a period of time, although you cannot take control of the summon, if the player's ATB gauge fills, they can use it to issue the summon to use one of its abilities. Now, once the summon meter has been depleted, the summoned entity/monster will execute its ultimate attack/ability before disappearing from the battlefield.


Final Fantasy VII Remake Summons


The empress of ice, wreathed in frost. She is known for her signature move, 'Diamond Dust', which freezes everything in an instant.


Chocobo and Moogle

A Moogle riding a Chocobo, a dynamic duo. What more can you ask for? Its special move is Stampede which calls out a herd of Chocobos ready to run down its enemies.



A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes. His signature attack, Hellfire deals heavy Fire damage to all foes.



The Cactuar, a cactus being that is fast and capable of executing its deadly trademark attack 1000 Needles.


Chocobo Chick

The Chocobo Chick, as cute and adorable as it appears, Chocobo Chick is capable of powerful blows and will assaulting its foes.



Carbuncle is a mystical being that has a ruby on its forehead. Once it is summoned, it shines a powerful light granting its allies a protective barrier against physical and magical attacks.



The patron deity of Wutai, this giant, serpentine entity is said to have quelled a great many calamities.


Fat Chocobo

A fat Chocobo, the spirit often associated with fertility and harvests.



The Wyrm Tyrant that soars on the wings of night. Bahamut, also known as the king of dragons.



A towering mystical being who is capable of manipulating thunder and lightning. Ramuh is the newest summon with the DLC, Episode INTERmission.



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    • Anonymous

      RNG based summoning worked for FF XV because they were such over the top battle enders, but in a 7 remake it's incredibly annoying. It's bad enough they censored Tifa, even worse that they messed with the plot, they should have let us summon at will.

      • Anonymous

        Could use some improvement. If I have the power I want to use them. No just in boss battles, not if "certain conditions" are met. Always. That's what they are there for after all.

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