Attributes in  Final Fantasy 7 Remake features a list of the various Stats of the playable character. Each attribute can be increased by levelling up the character or by equipping ceratin gear such as Weapons, Armor, Accessories, and Materia. This page covers a list of the different attributes in the game.


Final Fantasy VII Remake Attributes

Character Stats

Attack Power

Value that determines physical damage dealt with blade, gun, and fist weapon. Modified by weapon and strength values.

Magic Attack Power

Value that determines magic damage dealt with spells and abilities. Modified by weapon and magic values


Value that determines physical damage taken. Modified by armor and vitality values.

Magic Defense

Value that determines magic damage taken. Modified by armor and spirit values.


The higher the value, the stronger your attack power.


The higher the value, the stronger your magic attack power.


The higher the value, the stronger your defense.


The higher the value, the stronger your magic defense.


The higher the value, the faster your ATB gauge charges.


The higher the value, the better your chances of dealing a critical hit or successfully stealing from enemies.


Lesser Resistances

Value that determines the resistances the enemy or character is vulnerable at.

Greater Resistances

Value that determines the resistances the enemy or character is strong at.


Various types of attacks or elements that an enemy or character is resistant to.

Absorbed Elements

Elemental attacks and properties that allow an enemy or character to convert taken damage into recovering health.



Status Effects in  Final Fantasy 7 Remake contains information on the various elemental effects and status ailments that can be inflicted against both Enemies or Characters. Status Effects are categorized in Beneficial Status Effects and Status Ailments. Beneficial Status Effects provide buffs or power ups to Characters while Status Ailments cause negative effects.

All Status Effects in Final Fantasy 7 Remake

Beneficial Status Effects

Spells and Items can be used to apply beneficial status effects to party members.

  • regen_icon_final_fantasy_vii_remake_wiki_guide_75xpRegen: Gradually restores HP
  • barrier_icon_final_fantasy_vii_remake_wiki_guide_75xpBarrier: Reduces physical damage taken
  • manaward_icon_final_fantasy_vii_remake_wiki_guide_75xpManaward: Reduces magic damage taken
  • shied_icon_final_fantasy_vii_remake_wiki_guide_75xpShield: Nullifies physical damage taken
  • reflect_icon_final_fantasy_vii_remake_wiki_guide_75xpReflect: Reflects magic spells
  • hastle_icon_final_fantasy_vii_remake_wiki_guide_75xpHaste: Quickens the rate at which the ATB gauge fills
  • resist_icon_final_fantasy_vii_remake_wiki_guide_75xpResist: Prevents Status Ailments
  • auto-life_icon_final_fantasy_7_remake_wiki_guide_49pxAuto-Life: Revives target from incapacitation once during battle


Status Ailments

Enemies can afflict status ailments with spells and abilities. Use items such as antidotes or spells such as Esuna to remove them.

  • poison_icon_final_fantasy_vii_remake_wiki_guide_75xpPoison: Gradually saps HP
  • silence_icon_final_fantasy_vii_remake_wiki_guide_75xpSilence: Unable to cast spells
  • sleep_icon_final_fantasy_vii_remake_wiki_guide_75xpSleep: Unable to take any action
  • slow_icon_final_fantasy_vii_remake_wiki_guide_75xpSlow: Decreases the rate at which the ATB gauge fills
  • stop_icon_final_fantasy_vii_remake_wiki_guide_75xpStop: Unable to act
  • toad_icon_final_fantasy_vii_remake_wiki_guide_75xpToad: Greatly lowers battle capabilities
  • berserk_icon_final_fantasy_vii_remake_wiki_guide_75xpBerserk: Exchanges defense for strength (more damage is dealt and received)
  • fury_icon_final_fantasy_vii_remake_wiki_guide_75xpFury: Quickens limit break gauge charge, but takes more damage
  • sedate_icon_final_fantasy_vii_remake_wiki_guide_75xpSedate: Takes less damage, but slows limit break gauge charge


Many spells and abilities are infused with the four main elements: Fire with fire, Blizzard with ice, Thunder with lightning, and Aero with wind. Some enemies are weak against certain elements, so unleashing attacks infused with those elements will allow you to deal massive damage.

  • fire_icon_final_fantasy_vii_remake_wiki_guide_75xpFire
  • ice_icon_final_fantasy_vii_remake_wiki_guide_75xpIce
  • lightning_icon_final_fantasy_vii_remake_wiki_guide_75xpLightning
  • wind_icon_final_fantasy_vii_remake_wiki_guide_75xpWind


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