Mini-Games is a feature in Final Fantasy 7 Remake that can be found on different locations and provide with fun and interactive activites for the player to enjoy. Below you can see a list of all Mini-Games in Final Fantasy VII Remake, and a complete guide on how to beat them. 

 

Mini-Games

Darts

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Press the [X] button to throw darts. The point value of the area you hit is deducted from your point total. You throw three darts per round, and the goal is to reduce your point to exactly zero in as few rounds a possible. The smaller the target reticule, the more accurate your throw will be.

How to Score Big

For the most points, aim for the bull's-eye in the center of the dartboard or the narrow double and triple rings. However, if you score too many points and reduce the running total to below zero, the round is voided and none of the points scored are counted.

One Last Throw

When you can win the game with the next dart, the are of the dartboard you should aim for will light up.

Squats

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Instructions

Perform more squats than your opponent in the allotted time to win. In the event of a tie, you will lose. Follow the on-screen guide and press the corresponding buttons at the right moment to perform squats. As you proceed, the guide will gradually fade from view, and you will have to watch Cloud's movements to determine when to press the appropriate buttons.

Timing

With each successful squat, your pace will increase, along with the speed with which you will have to respond. However, acting too slowly or too quickly will cause you to stumble.

Fatigue

When competing against more skilled opponents, Cloud will grow more fatigued, and the chance that he may get caught in a sticking point will increase. When this happens, you must press the corresponding button repeatedly until the gauge is filled. Poorly timed button presses build more fatigue than perfect ones.

Whack-a-Box

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Destroy as many boxes as possible within the time limit. Each box will add to your score, and when the timer reaches zero, the game is over. Reach the target score to win. The durability, effects, and score differ with each type of box.

  • Red Boxes: Destroying red boxes extends your time.
  • Blue Boxes: Hitting blue boxes rapidly fills your ATB gauge. However, you can only use the weapon ability of the weapon equipped and the braver ability.

 

Pull-Ups

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The Basic Rules

Perform more pull-ups than your opponent in the allotted time to win. In the event of a tie, you will lose.
Follow the on-screen guide and press the corresponding buttons at the right moment to perform pull-ups.
As you proceed, the guide will gradually fade from view, and you will have to watch Tifa's movements to determine when to press the appropriate buttons.
Be warned, however, that the button order changes per round.  

Timing

With each successful pull-up, your pace will increase, along with the speed with which you will have to respond. However, acting too slowly or too quickly will cause you to slip.

Fatigue

When competing against more skilled opponents, Tifa will grow more fatigued, and the chance that she may get caught in a sticking point will increase. When this happens, you must press the corresponding button repeatedly until the gauge is filled.
Poorly timed button presses build more fatigue than perfect ones.

 

 




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