Materia in Final Fantasy 7 Remake is an item that is augmented to the playable character's equipment such as their Weapon and Armor. Materia allows the user to cast a variety of Spells, conjure powerful Summons, grants new commands/abilities, and further boost the Stats by providing buffs and different effects, this is an integral mechanic of the game since it gives players the option to experiment when it comes to customizing and fitting it to their play style. This page covers a list of all the Materia that can be acquired.
What is Materia?
Materia is a crystallized Mako that calls upon the Lifestream to manipulate elements in the form of Magic (Spells). Not only can it conjure magic, but it also enhances the user's abilities. According to researchers and professors studying the effects of a Materia, a shock triggered by the user's mind waves is required in order to use a Materia, as a result, further weakens the mind of the user. The level of a Materia can be increased to further unlock its true potential and to learn new abilities.
Augmenting Materia
Materia can be slotted into the materia slot of a character's weapon or armor, when it is slotted, the wearer can use the Materia's power. Materia can grant the user various effects and commands such as casting Spells, conjuring Summons, increasing stats, and add buffs and effects. Different types of Materia can be linked together which can further help players win their fights.
FF7 Remake Wiki: Getting Started
Final Fantasy VII Remake Materia
Quick Search of All Materia
Magic Materia
- NOTE: While a Magic Materia is equipped, you will be able to use all spell tiers unlocked from that Materia.
Name |
Effect |
Progression |
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Allows you to use healing spells. | |
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Allows you to use curative spells. | |
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Allows you to use fire magic. | |
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Allows you to use ice magic. | |
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Allows you to use lightning magic. | |
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Allows you to use wind magic. | |
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Allows you to use toxin-related spells. | |
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Allows you to use defensive spells. | |
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Allows you to use revival spells. | |
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Allows you to use disruptive spells. | |
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Allows you to use subversive spells. | |
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Allows you to use Time magic. |
Command Materia
Name |
Effect |
Progression |
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Allows you to restore your own HP and cure poison with Chakra. The amount restores is relative to damage received, and more is restored the lower your HP. | |
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Allows you to use Asses. | |
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Doubles ATB when activated. Cannot be used continuously. Press L1+R1 to activate. |
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Allows you to restore the party's HP with Pray. | |
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Allows you to use Steal. |
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Gives you a chance to learn certain enemy techniques that you've endured and use them as abilities. These abilities can only be used when the materia is set to your equipment. |
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Complete Materia
Name |
Effect |
Progression |
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Increases your max HP. The total boost limit is +100% when more than one is equipped. |
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Increases your max MP. The total boost limit is +100% when more than one is equipped. |
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Increases your magic attack power. The total boost limit is +100% when more than one is equipped. |
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Increases your luck. The total boost limit is +100% when more than one is equipped. |
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Increases the amount of Gil that you earn in battle by 100%. |
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Increases the amount of EXP you earn in battle by 100%. |
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Attack command will do area damage immediately after dodging. |
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Casts Cure on severely injured allies up to a set number of times. Will not activate if the character does not have enough ATB charges and MP, or the player is controlling the character. |
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Increases how full the ATB gauge is at the start of the battle. |
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Increases the effectiveness of items used in battle. |
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Automatically uses Provoke to temporarily draw the enemy's attention when teammates are severely injured. Ineffective against powerful enemies. Will not activate if the player is controlling the character. |
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Further decreases enemy damage and fills the ATB gauge faster when guarding. |
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Allows you to use Refocus limit break. Can only be used once per battle. |
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May do something after taking a number of steps with it set. |
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Increases ATB when staggering an enemy. |
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Slightly fills teammates' ATB gauges when ATB commands are used back-to-back. |
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The Skill Master Materia slightly fills the ATB gauge when multiple ATB commands are performed. |
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The Parry Materia guards against enemy attacks and allows you to quickly unleash your next attack |
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Support Materia
Name |
Effect |
Progression |
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Adds the element of the linked materia to your equipment, infusing your attacks with and gaining resistance to that element. When more than one is set, only the first takes effect. Works with fire, ice, lighting, and wind materia. |
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Allows you to expand the range of spells with the linked materia. To switch back to a single target, press L1 when selecting a spell. |
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Allows an ally to follow the leader's attack command with an attack from linked materia. Works with fire, ice, lighting, and wind materia. |
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Grants resistance to the linked materia's status ailment. Works with poison, time, bind, and subversion materia. |
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HP Absorption Materia recovers HP when unleashing an attack of the linked materia's type when used in a dual materia slot with a magic or command attack. |
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MP Absorption Materia allows you to recover MP when unleashing an attack of the linked materia's type. | ??? |
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Increases amount of AP earned for linked materia. |
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Summon Materia
Name |
Effect |
Progression |
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Allows you to summon Ifrit. |
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Allows you to summon Shiva. |
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Allows you to summon a Fat Chocobo. |
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Allows you to summon the Chocobo and Moogle. |
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Allows you to summon Leviathan. |
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Allows you to summon Bahamut. |
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Allows you to summon Ramuh. |
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Allows you to summon Chocobo Chick. |
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Allows you tu summon Cactuar |
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Allows you to summon Carbuncle |
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- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
So something I must ask if anyone has an answer. When ranking up the magic materia, does it only allow the use of the spell of it's current rank? (this mostly applies to healing, cleansing, and time)
Relax, it's just part 1, can't give all the materia in the first game...
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