Mythril Rod

mythril_rod_weapon_final_fantasy_vii_wiki_guide_250px
Type Staff
Ability Ray of Judgement
attack_icon_final_fantasy_7_remake_wiki_guide_75px 24 defense_icon_final_fantasy_7_remake_wiki_guide_75px 0
magic_attack_icon_final_fantasy_7_remake_wiki_guide_75px 92 magic_defense_icon_final_fantasy_7_remake_wiki_guide_75px 0
materia_icon_final_fantasy_7_remake_wiki_guide_75px 3    

Mythril Rod is a Staff Weapon in Final Fantasy VII Remake. Mythril Rod provides the Ray of Judgement ability, 24 Attack, 92 Magic Attack and has 3 Materia Slots. Staves are two-handed weapons that are capable of storing magical properties to inflict long-ranged attacks and can only be used by Aerith Gainsborough.

 

A rod made of mythril. Said to be a fabled mage's weapon of choice.

 

Mythril Rod Information

  • Weapon Type: Staff
  • Ability: Ray of Judgment 
  • Ability Proficiency Bonus: Strike a staggered enemy
  • Attack: 24
  • Magic Attack: 92
  • Defense: 0
  • Magic Defense: 0
  • Materia Slots: 3

 

Where to Find Mythril Rod

Chapter 11: Haunted

  • Story Objective: Someone's There
  • Location: Train Graveyard, Old Sector 7 Station - Switchyard, section C.
  • In the train compartment, your objective is to climb up a ladder on the left side. Don't climb up the ladder first, but instead, check the next compartment of the train to find a purple chest inside of it. The weapon is in the chest.

Chapter 14: In Search of Hope

 

Mythril Rod Upgrades

Mythril Rod Core: Growth materia encased within a Mythril Rod. Use Aerith's skill points to unlock skills and enhance the weapon's capabilities.

  • MATK Up
    Magic Attack Power +5: Increases magic attack power attribute.
    Required SP: 10
  • MATK Up
    Magic Attack Power +5: Increases magic attack power attribute.
    Required SP: 10
  • Max MP Up
    Max MP +13: Increases maximum MP.
    Required SP: 10
  • Needs More Materia
    New Materia Slot (Additional): Adds an additional materia slot or links two existing slots.
    Required SP: 10
  • Needs More Materia
    New Materia Slot (Additional): Adds an additional materia slot or links two existing slots.
    Required SP: 10

Mythril Rod Sub-Core I: Unlocky mythril rod skills.

  • MATK Up
    Magic Attack Power +6: Increases magic attack power attribute.
    Required SP: 14
  • MATK Up
    Magic Attack Power +6: Increases magic attack power attribute.
    Required SP: 14
  • MATK Up
    Magic Attack Power +6: Increases magic attack power attribute.
    Required SP: 14
  • Bloodsucker
    Bloodsucker: Recovers HP when enemies are defeated in battle.
    Required SP: 14
  • Max MP Magic Up
    Magic 20% Boost with Full MP: Increases damage of attack spells cast when at max MP.
    Required SP: 14

Mythril Rod Sub-Core II

  • MATK Up
    Magic Attack Power +10: Increases magic attack power attribute.
    Required SP: 16
  • MATK Up
    Magic Attack Power +10: Increases magic attack power attribute.
    Required SP: 16
  • Max HP Up
    Max HP +200: Increases maximum HP.
    Required SP: 16
  • Dominant Physical Defense
    Physical Defense +5 with High HP: Increases defense when HP is 75% or higher.
    Required SP: 16
  • Dominant Magic Defense
    Magic Defense +5 with High HP: Increases magic defense when HP is 75% or higher.
    Required SP: 16
  • Desperate Limit Breaks
    Limit Break 5% Boost with Low HP: Increases the rate at which the limit gauge fills when HP is 25% or lower.
    Required SP: 16
  • Needs More Materia
    New Materia Slot: Adds an additional materia slot or links two existing slots.
    Required SP: 16
  • Needs More Materia
    New Materia Slot: Adds an additional materia slot or links two existing slots.
    Required SP: 16

 

Mythril Rod Notes & Tips

  • ??
  • Other Notes, Tips, & Trivia

 

 




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