Mythril Rod |
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Type | Staff | ||
Ability | Ray of Judgement | ||
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24 | ![]() |
0 |
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92 | ![]() |
0 |
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3 |
Mythril Rod is a Staff Weapon in Final Fantasy VII Remake. Mythril Rod provides the Ray of Judgement ability, 24 Attack, 92 Magic Attack and has 3 Materia Slots. Staves are two-handed weapons that are capable of storing magical properties to inflict long-ranged attacks and can only be used by Aerith Gainsborough.
A rod made of mythril. Said to be a fabled mage's weapon of choice.
Mythril Rod Information
- Weapon Type: Staff
- Ability: Ray of Judgment
- Ability Proficiency Bonus: Strike a staggered enemy
- Attack: 24
- Magic Attack: 92
- Defense: 0
- Magic Defense: 0
- Materia Slots: 3
Where to Find Mythril Rod
- Story Objective: Someone's There
- Location: Train Graveyard, Old Sector 7 Station - Switchyard, section C.
- In the train compartment, your objective is to climb up a ladder on the left side. Don't climb up the ladder first, but instead, check the next compartment of the train to find a purple chest inside of it. The weapon is in the chest.
- Location: Weapons Vendor, in the main area of the Sector 5 Slums.
Mythril Rod Upgrades
Mythril Rod Core: Growth materia encased within a Mythril Rod. Use Aerith's skill points to unlock skills and enhance the weapon's capabilities.
- MATK Up
Magic Attack Power +5: Increases magic attack power attribute.
Required SP: 10 - MATK Up
Magic Attack Power +5: Increases magic attack power attribute.
Required SP: 10 - Max MP Up
Max MP +13: Increases maximum MP.
Required SP: 10 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia slot or links two existing slots.
Required SP: 10 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia slot or links two existing slots.
Required SP: 10
Mythril Rod Sub-Core I: Unlocky mythril rod skills.
- MATK Up
Magic Attack Power +6: Increases magic attack power attribute.
Required SP: 14 - MATK Up
Magic Attack Power +6: Increases magic attack power attribute.
Required SP: 14 - MATK Up
Magic Attack Power +6: Increases magic attack power attribute.
Required SP: 14 - Bloodsucker
Bloodsucker: Recovers HP when enemies are defeated in battle.
Required SP: 14 - Max MP Magic Up
Magic 20% Boost with Full MP: Increases damage of attack spells cast when at max MP.
Required SP: 14
Mythril Rod Sub-Core II
- MATK Up
Magic Attack Power +10: Increases magic attack power attribute.
Required SP: 16 - MATK Up
Magic Attack Power +10: Increases magic attack power attribute.
Required SP: 16 - Max HP Up
Max HP +200: Increases maximum HP.
Required SP: 16 - Dominant Physical Defense
Physical Defense +5 with High HP: Increases defense when HP is 75% or higher.
Required SP: 16 - Dominant Magic Defense
Magic Defense +5 with High HP: Increases magic defense when HP is 75% or higher.
Required SP: 16 - Desperate Limit Breaks
Limit Break 5% Boost with Low HP: Increases the rate at which the limit gauge fills when HP is 25% or lower.
Required SP: 16 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 16 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 16
Mythril Rod Notes & Tips
- ??
- Other Notes, Tips, & Trivia
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Is fabled mage a reference to another game?
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