Guard Stick |
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Type | Staff | ||
Ability | Arcane Ward | ||
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29 | ![]() |
7 |
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55 | ![]() |
7 |
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3 |
Guard Stick is a Staff Weapon in Final Fantasy VII Remake. Guard Stick provides the Arcane Ward ability, 29 Attack, 55 Magic Attack and has 3 Materia Slots. Staves are two-handed weapons that are capable of storing magical properties to inflict long-ranged attacks and can only be used by Aerith Gainsborough.
A vintage and well-cared-for staff. Also happens to be eco-friendly.
Guard Stick Information
- Weapon Type: Staff
- Ability: Arcane Ward - Conjure a ward. Attack spells cast within the ward will automatically be cast twice.
- Ability Proficiency Bonus: Conjure a ward (one time only during activation)
- Attack: 29
- Magic Attack: 55
- Defense: 7
- Magic Defense: 7
- Materia Slots: 3
Where to Find Guard Stick
- Starting weapon of Aerith Gainsborough.
Guard Stick Upgrades
Guard Stick Core: Growth materia encased within a Guard Stick. Use Aerith's skill points to unlock skills and enhance the weapon's capabilities.
- MATK Up
Magic Attack Power +12: Increases magic attack power attribute.
Required SP: 8 - DEF Up
Defense +7: Increases defense attitude.
Required SP: 8 - MDEF Up
Magic Defense +7: Increase magic defense attribute.
Required SP:8 - Max HP Up
Max HP +150: Increases maximum HP.
Required SP: 8 - Max MP Up
Max MP +8: Increases maximum MP.
Required SP: 8
Guard Stick Sub-Core I: Unlock guard stick skills.
- Enhanced Attack
Attack Damage 5% Boost: Increases damage dealt by basic attacks.
Required SP: 10 - Enhanced Tempest
Tempest Damage 5% Boost: Increases damage dealt by Tempest.
Required SP: 10 - Enhanced Physical Guard
Physical Damage Reduction 10% when Guarding: Reduces physical damage taken when successfully guarding.
Required SP: 10 - Enhanced Magic Guard
Magic Damage Reduction 10% when Guarding: Reduces magic damage taken when successfully guarding.
Required SP: 10 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 10
Guard Stick Sub-Core II: Unlock guard stick skills.
- MATK Up
Magic Attack Power +18: Increases magic attack power attribute.
Required SP: 12 - Max HP Up
Max HP +150: Increases maximum HP.
Required SP: 12 - Max MP Up
Max MP +8: Increases maximum MP.
Required SP: 12 - MP Recovery Up
MP Regeneration 10% Boost: Slightly increases MP regeneration speed during battle.
Required SP: 12 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 12 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 12
Guard Stick Sub-Core III
- MATK Up
Magic Attack Power +18: Increases magic attack power attribute.
Required SP: 14 - Max HP Up
Max HP +150: Increases maximum HP.
Required SP: 14 - Max MP Up
Max MP +8: Increases maximum MP.
Required SP: 14 - Elemental Defense Up
Elemental Defense 5% Boost: Reduces fire, ice, lightning, and wind damage taken.
Required SP: 14 - MP Saver: Healing Spells
Healing Spells MP Cost Reduction 20%: Reduces MP cost of healing spells cast during battle.
Required SP: 14 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 14 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 14
Guard Stick Sub-Core IV
- MATK Up
Magic Attack Power +18: Increases magic attack power attribute.
Required SP: 16 - Max HP Up
Max HP +200: Increases maximum HP.
Required SP: 16 - Max MP Up
Max MP +10: Increases maximum MP.
Required SP: 16 - Reprieve (Avoid incapacitation once per battle)
- Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 16 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 16
Guard Stick Notes & Tips
- ??
- Other Notes, Tips, & Trivia
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