Mark II Monodrive

sweeper_enemy_final_fantasy_7_remake_wiki_guide_600px
Type Flying Class Artificial Life
Weak Wind Immune Stop
Resists (s)
?? Resists (L) ??
Absorbs ??  
Rewards
27 EXP, __ap__ AP, 15 Gil Drops Hi-PotionTurbo Ether
Found Abilities
Sector 5 Slums
Sector 7 Slums (Post Collapse)
vulnerable_to_silence_icon_final_fantasy_vii_remake_wiki_guide_75xpmagic_icon_final_fantasy_vii_remake_wiki_guide_75xpFirefire_icon_final_fantasy_vii_remake_wiki_guide_75xp
vulnerable_to_silence_icon_final_fantasy_vii_remake_wiki_guide_75xpmagic_icon_final_fantasy_vii_remake_wiki_guide_75xpFire Combofire_icon_final_fantasy_vii_remake_wiki_guide_75xp
Indurate

Mark II Monodrive is a Flying Artificial Life Enemy in Final Fantasy VII Remake. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and Gil they will need as they continue to progress through the game.

 

Modified version of the monodrive. Not only did these creations survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.

 

Mark II Monodrive Information

Tactical Data: They are resistant to physical attacks until pelted with magic

  • HP: ??
  • Rewards:
    • Exp: __exp__
    • AP: __ap__
    • Gil: __gil__
  • Items Dropped:

 

Mark II Monodrive Abilities

Enemies in Final Fantasy VII Remake have unique abilities apart from their basic attacks. Players can identify if an enemy is about to use one of its abilities when the Mark II Monodrive of the ability appears above the enemy's Mark II Monodrive.

 

Mark II Monodrive Battle Information

They are resistant to physical attacks until pelted with magic.

Mark II Monodrive Location

 

Mark II Monodrive Notes & Tips

  • Other Notes, Tips, and Trivia
  • ??

 

 

FF VII Remake Enemies
Abzu Shoat  ♦  Armored Shock Trooper  ♦  Bandit  ♦  Beastmaster  ♦  Beck  ♦  Bloodhound  ♦  Blugu  ♦  Bomb  ♦  Bugaboo  ♦  Burke  ♦  Butch  ♦  Cerulean Drake  ♦  Chronomogger  ♦  Corneo Lackey  ♦  Cripshay  ♦  Cutter  ♦  Doomrat  ♦  Elite Grenadier  ♦  Elite Riot Trooper  ♦  Elite Security Officer  ♦  Elite Shock Trooper  ♦  Enigmatic Spectre  ♦  Flametrooper  ♦  Ghost  ♦  Gorger  ♦  Grashstrike  ♦  Grashtrike  ♦  Grenadier  ♦  Grunge Bandit  ♦  Guard Dog  ♦  Hedgehog Pie  ♦  Hedgehog Pie King  ♦  Helitrooper  ♦  Hoodlum  ♦  Laser Cannon  ♦  Lesser Drake  ♦  Monodrive  ♦  Mysterious Spectre  ♦  Phantom  ♦  Queen Grashstrike  ♦  Ringmaw  ♦  Riot Trooper  ♦  Rust Drake  ♦  Sahagin  ♦  Scissorclaw  ♦  Security Officer  ♦  Sentry Gun  ♦  Sentry Gun Prototype  ♦  Sentry Launcher  ♦  Sentry Ray  ♦  Shock Trooper  ♦  Slug-Ray  ♦  Smogger  ♦  Sweeper  ♦  Sweeper Prototype  ♦  Terpsicolt  ♦  The Huntsman  ♦  Type-0 Behemoth  ♦  Unknown Entity  ♦  Varghidpolis  ♦  Venomantis  ♦  Wererat  ♦  Wrath Hound

 




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    • Anonymous

      They are immune to magic, vulnerable to physical initially. they eventually cast indulate which makes then invuln to physical but weak to magic - use wind when they use indulate and kill them

      • Anonymous

        I just had Aerith drop bombs with magic and kept Cloud close for physical and eventually took them down 1 by 1.

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