Djinn Staff

djinn-staff-weapons-intermission-dlc-final-fantasy-7-wiki-guide
Type Combat Staves
Ability Incite
attack_icon_final_fantasy_7_remake_wiki_guide_75px 52 defense_icon_final_fantasy_7_remake_wiki_guide_75px 0
magic_attack_icon_final_fantasy_7_remake_wiki_guide_75px 56 magic_defense_icon_final_fantasy_7_remake_wiki_guide_75px 0
materia_icon_final_fantasy_7_remake_wiki_guide_75px 3    

Djinn Staff is a Combat Staff Weapon in Final Fantasy VII Remake. Djinn Staff provides the Incite ability, 52 Attack, 56 Magic Attack, and has 3 Materia Slots. Combat Staves used by Sonon Kusakabe are battle staves that allow him to poke enemies at a safe distance and swing it to shatter the bones of his enemies. This weapon is only available with the DLCEpisode INTERmission.

 

A numinous staff inside which a shaman is said to have sealed a great evil

 

Djinn Staff Information

  • Weapon Type: Combat Staves
  • Ability: Incite
  • Attack: 52
  • Magic Attack: 56
  • Defense: 0
  • Magic Defense: 0
  • Materia Slots: 3

 

Where to Find Djinn Staff

  • The Djinn Staff is a DLC weapon, obtainable in the INTERmission DLC.
  • In the INTERmission DLC Chapter 2, it is located in B14 Advanced Weaponry: Maintainance. It will be in a a chest in a small corridor.

 

Djinn Staff Upgrades

Upgrade Description

  • Upgrade 1
    Description
    Required SP : ???
  • Upgrade 2
    Description
    Required SP : ???
  • Upgrade 3
    Description
    Required SP : ???
  • Upgrade 4
    Description
    Required SP : ???

Upgrade Description

  • Upgrade 1
    Description
    Required SP : ???
  • Upgrade 2
    Description
    Required SP : ???
  • Upgrade 3
    Description
    Required SP : ???
  • Upgrade 4
    Description
    Required SP : ???

 

Djinn Staff Notes & Tips

  • ??
  • Other Notes, Tips, & Trivia

 

 




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