Spells in Final Fantasy 7 Remake is a command mechanic in the game. Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Conjuring a spell costs mana and requires a segment of the ATB bar to be used, this page covers a list of all the Spells that can be acquired.
Final Fantasy VII Remake Spells
Name |
Type |
Materia |
MP Cost |
Effect |
Fire |
Attack | Fire Materia | 4 | Deal a small amount of fire damage. |
Fira |
Attack | Fire Materia | 10 | Deal a moderate amount of fire damage. |
Firaga |
Attack | Fire Materia | 21 | Deal a large amount of fire damage. |
Thunder |
Attack | Lightning Materia | 5 | Deal a small amount of lightning damage. Guaranteed to hit. |
Thundara |
Attack | Lightning Materia | 11 | Deal a moderate amount of lightning damage. Guaranteed to hit |
Thundaga |
Attack | Lightning Materia | 22 | Deal a large amount of lightning damage. Guaranteed to hit. |
Cure |
Restore | Healing Materia | 4 | Restore a small amount of HP. |
Cura |
Restore | Healing Materia | 9 | Restore a moderate amount of HP. |
Regen |
Restore | Healing Materia | 6 | Gradually restore HP over time. |
Curaga |
Restore | Healing Materia | 12 | Restore a large amount of HP. |
Poisona |
Restore | Cleansing Materia | 3 | Remove the poison status effect. |
Esuna |
Restore | Cleansing Materia | 12 | Remove all detrimental status effects. |
Resist |
Restore | Cleansing Materia | 8 | Prevent detrimental status effects. |
Blizzard |
Attack | Ice Materia | 4 | Deal a small amount of ice damage |
Blizzara |
Attack | Ice Materia | 10 | Deal a moderate amount of ice damage. |
Blizzaga |
Attack | Ice Materia | 21 | Deal a large amount of ice damage. |
Aero |
Attack | Wind Materia | 4 | Deal a small amount of wind damage and launch enemies toward you. |
Aerora |
Attack | Wind Materia | 10 | Deal a moderate amount of wind damage and launch enemies toward you. |
Aeroga |
Attack | Wind Materia | 21 | Deal a large amount of wind damage and launch enemies toward you. |
Bio |
Attack | Poison Materia | 3 | Poison and deal a small amount of non-elemental damage. Guaranteed to hit. |
Biora |
Attack | Poison Materia | 8 | Poison and deal a moderate amount of non-elemental damage. Guaranteed to hit. |
Bioga |
Attack | Poison Materia | 15 | Poison and deal a small amount of non-elemental damage. Guaranteed to hit. |
Barrier |
Defensive | Barrier Materia | 11 | Halve physical damage taken. |
Manaward |
Defensive | Barrier Materia | 14 | Halve magic damage taken. |
Manawall |
Defensive | Barrier Materia | 20 | Halve magic and physical damage taken. |
Raise |
Restore | Revival Materia | 7 | Revive ally and restore a moderate amount of HP. |
Arise |
Restore | Revival Materia | 14 | Revive ally and restore all HP. |
Sleep |
Attack | Binding Materia | 5 | Prevent actions until awoken. |
Silence |
Attack | Binding Materia | 4 | Prevent spellcasting |
Berserk |
Attack | Binding Materia | 5 | Increase damage dealt and received. |
Breach |
Attack | Subversion Materia | 10 | Remove Barrier, Manaward, Reflect, and Shield. Costs 2 ATB. |
Dispel |
Attack | Subversion Materia | 16 | Remove all beneficial status effects. Costs 2 ATB. |
Haste |
Support | Time Materia | 4 | Increase the rate at which the ATB gauge fills. |
Slow |
Support | Time Materia | 3 | Decrease the rate at which the ATB gauge fills. |
Stop |
Support | Time Materia | 14 | Halt all movement and actions. |