Spells in  Final Fantasy 7 Remake is a command mechanic in the game. Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Conjuring a spell costs mana and requires a segment of the ATB bar to be used, this page covers a list of all the Spells that can be acquired.

 

Final Fantasy VII Remake Spells

Name

Type

Materia

MP Cost

Effect

Fire
Attack Fire Materia 4 Deal a small amount of fire damage.
Fira
Attack Fire Materia 10 Deal a moderate amount of fire damage.
Firaga
Attack Fire Materia 21 Deal a large amount of fire damage.
Thunder
Attack Lightning Materia 5 Deal a small amount of lightning damage. Guaranteed to hit.
Thundara
Attack Lightning Materia 11 Deal a moderate amount of lightning damage. Guaranteed to hit
Thundaga
Attack Lightning Materia 22 Deal a large amount of lightning damage. Guaranteed to hit.
Cure
Restore Healing Materia 4 Restore a small amount of HP.
Cura
Restore Healing Materia 9 Restore a moderate amount of HP.
Regen
Restore Healing Materia 6 Gradually restore HP over time.
Curaga
Restore Healing Materia 12 Restore a large amount of HP.
Poisona
Restore Cleansing Materia 3 Remove the poison status effect.
Esuna
Restore Cleansing Materia 12 Remove all detrimental status effects.
Resist
Restore Cleansing Materia 8 Prevent detrimental status effects.
Blizzard
Attack Ice Materia 4 Deal a small amount of ice damage
Blizzara
Attack Ice Materia 10 Deal a moderate amount of ice damage.
Blizzaga
Attack Ice Materia 21 Deal a large amount of ice damage.
Aero
Attack Wind Materia 4 Deal a small amount of wind damage and launch enemies toward you.
Aerora
Attack Wind Materia 10 Deal a moderate amount of wind damage and launch enemies toward you.
Aeroga
Attack Wind Materia 21 Deal a large amount of wind damage and launch enemies toward you.
Bio
Attack Poison Materia 3 Poison and deal a small amount of non-elemental damage. Guaranteed to hit.
Biora
Attack Poison Materia 8 Poison and deal a moderate amount of non-elemental damage. Guaranteed to hit.
Bioga
Attack Poison Materia 15 Poison and deal a small amount of non-elemental damage. Guaranteed to hit.
Barrier
Defensive Barrier Materia 11 Halve physical damage taken.
Manaward
Defensive Barrier Materia 14 Halve magic damage taken.
Manawall
Defensive Barrier Materia 20 Halve magic and physical damage taken.
Raise
Restore Revival Materia 7 Revive ally and restore a moderate amount of HP.
Arise
Restore Revival Materia 14 Revive ally and restore all HP.
Sleep
Attack Binding Materia 5 Prevent actions until awoken.
Silence
Attack Binding Materia 4 Prevent spellcasting
Berserk
Attack Binding Materia 5 Increase damage dealt and received.
Breach
Attack Subversion Materia 10 Remove Barrier, Manaward, Reflect, and Shield. Costs 2 ATB.
Dispel
Attack Subversion Materia 16 Remove all beneficial status effects. Costs 2 ATB.
Haste
Support Time Materia 4 Increase the rate at which the ATB gauge fills.
Slow
Support Time Materia 3 Decrease the rate at which the ATB gauge fills.
Stop
Support Time Materia 14 Halt all movement and actions.

 




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