Steel Pincers |
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Type | Gun-arm | ||
Ability | Charging Uppercut | ||
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53 | ![]() |
0 |
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39 | ![]() |
0 |
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3 |
Steel Pincers is a Gun-arm Weapon in . Steel Pincers provides the Charging Uppercut ability, 53 Attack, 39 Magic Attack and has 3 Materia Slots. Gun-arms are artillery weapons that can only be used by Barret Wallace. These weapons are capable of long-range attacks and can continuously inflict damage against enemies that are out of reach.
A close-combat weapon with steel baldes designed to slice enemies to ribbons.
Steel Pincers Information
- Weapon Type: Gun-arm
- Ability: Charging Uppercut - Increases charge, rushes forward with huge blow
- Ability Proficiency Bonus: Top up energy reserve
- Attack: 53
- Magic Attack: 39
- Defense: 0
- Magic Defense: 0
- Materia Slots: 3
Where to Find Steel Pincers
- Location: Sector 5 Slums, Children's Secret Hideout
- Revisit The Moogle Emporium in Chapter 14. It can be purchased from the vendor for 7 Moogle Medals.
Steel Pincers Upgrades
Steel Pincers Core: Growth materia encase within Steel Pincers. Use Barret's skill points to unlock skills and enhance the weapon's capabilities.
- Fire Damage Up
Fire Damage 5% Boost: Increases damage dealt by fire attacks.
Required SP: 10 - Ice Damage Up
Ice Damage 5% Boost: Increases damage dealt by ice attacks.
Required SP: 10 - Lightning Damage Up
Lightning Damage 5% Boost: Increases damage dealt by lightning attacks.
Required SP: 10 - Wind Damage Up
Wind Damage 5% Boost: Increases damage dealt by wind attacks.
Required SP: 10 - Enhanced Elements
Elemental Materia Damage 10% Boost: Increases damage added to attacks by elemental materia.
Required SP: 10 - Debuff Extension
Inflicted Debuff Duration 10% Boost: Extends the duration of detrimental status effects applied to enemies.
Required SP: 10
Steel Pincers Sub-Core I: Unlock steel pincers skills.
- ATK Up
Attack Power +12: Increases attack power attribute.
Required SP: 12 - MATK Up
Magic Attack Power +8: Increases magic attack power attribute.
Required SP: 12 - Max MP Up
Max MP +8.
Required SP: 12 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 12 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 12 - Needs More Materia
New Materia Slot (Additional): Adds an additional materia shot or links two existing slots.
Required SP: 12
Steel Pincers Sub-Core II
- ATK Up
Attack Power +16: Increases attack power attribute.
Required SP: 14 - MATK Up
Magic Attack Power +14: Increases magic attack power attribute.
Required SP: 14 - Max MP Up
Max MP +10: Increases maximum MP.
Required SP: 14 - Max MP Up
Max MP +10: Increases maximum MP.
Required SP: 14 - MP Recovery Up
MP Regeneration 10% Boost: Slightly increases MP regeneration speed during battle.
Required SP: 14 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 14 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 14 - Needs More Materia
New Materia Slot: Adds an additional materia slot or links two existing slots.
Required SP: 14
Steel Pincers Notes & Tips
- The first time you'll get Steel Pincers, they'll also confer the Overrun ability; it charges faster than Overcharge, and can stun-lock enemies for a time if not straight-up insta-killing low levels enemies if you land every hit. Remember that every fight starts with Barret at full charge for Overrun, so it makes a good alpha-strike on the enemy at the beginning of fights to stun one enemy out of the fight.
- Despite being a close-combat weapon, you can still use Maximum Fury and Focused Shot to hit flying or long-range enemies.
- However, most of the time, the Steel Pincer is a slow, hard hitting close combat weapon that occasionally stun-locks most common enemies, and towards the end-half of the game, you'll miss the range of his weapon, especially with some flying bosses.
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