Hell House

hell-house-gallery-1-ff7-remake-wiki-guide-300px
Location Corneo Colosseum
Weakness Magic
Reward/s 650 EXP
650 GIL

Hell House is a Boss in Final Fantasy VII Remake. Boss short description. Bosses are special Bosses that are uniquely named and must be defeated in order to unlock new areas, to progress the game, and to obtain various rewards.

 

Hell House Location

Tactical Data: When it shifts barriers, hit it with the opposing element, such as ice to fire or lightning to wind, to rapidly fill its Stagger gauge. When God House Mode is active, attacks will be less effective at filling the gauge, but for a short time after this mode ends, it will be much easier to Stagger.

 

 

Hell House Rewards

 

Hell House Abilities

Bosses in Final Fantasy VII Remake have unique abilities apart from their basic attacks. Players can identify if an enemy is about to use one of its abilities when the Hell House of the ability appears above the enemy's Hell House.

  • Chair Salvo (Physical)
  • Hospitality (Physical)
  • House Call (Physical)
  • Barrier Shift

 

 

Hell House Strategies

Video Strategies

[Video Example]

 

Strategy Writeup

The Hell House takes almost no damage from physical attacks, so you’ll need to focus on exploiting elemental weaknesses. Begin the fight by attacking until you have enough ATB to cast Assess. Spread Magic Materia between Cloud and Aerith so you have spells covering all four elements: Blizzard, Fire, Wind, and Lightning
At the start of the fight, watch the Hell House's windows. When they're red, the house's barrier is tuned to Fire; green is Wind; yellow is Lightning; and blue is Ice. You want to cast spells of the opposite type of whatever the barrier is in order to run up the Hell House's Stagger meter--so if the barrier is Fire, use Ice, and if it's Wind, use Lightning, and so on.
The first weakness should be Ice, so hit it hard while dodging flying chairs and keeping Cloud and Aerith healed up. After dealing enough damage, Hell House will cast Barrier Shift, and the windows will change color, indicating new weaknesses and elemental absorptions. Check the weakness, then hit hard.
After a short time, the Hell House will retreat to the stadium seating and cast Chair Salvo. Run around and dodge the chairs, or simply block and weather the storm. After a short time, it will return to the colosseum floor, your Summon will begin to awaken, and a transformation will take place.
Now that Hell House has transformed, it will lose it’s Physical damage resistance, and it’s absorbed element, but it is also no longer weak to any element. It will charge, so dodge or block the attack and ensure that your team is healed up.
When the boss charges / waddles towards you, dodge roll in a large circle around the colosseum floor until it stops chasing you to avoid taking damage (it will take a while for it to stop).
After dealing enough damage, Hell House will enter God House Mode and a massive shield will cover it. During this time, it will take very little damage, and almost no Pressured or Stagger damage.
After a short time, it will drop the shield and Phase 3 will begin, which is a fusion of the first two phases, during which Hell House has enhanced versions of all of its attacks, but the weakness/absorption mechanic will return.
After a short while, Hell House will take to the skies for the Heavensward attack, during which it will fly in circles and shoot flaming chairs and rockets at the party. Dodge roll in a large circle around the arena to avoid taking damage. After finishing a countdown, it will perform the Hellbound attack, charging up another attack to charge straight at the player.
During this time, it will switch back and forth between God House Mode and its standard form frequently, and it will also switch between forms with weakness and absorptions and those without, so check the Assess menu through the touchpad frequently to double-check before spending your ATB charges.
Play defensively, make sure to always keep your party healed up, and you’ll defeat the dastardly domicile and claim victory in the bonus round.

 

Attacks & Counters

Attack Counter
Phase 1
The house will fling explosive furniture and toys at you. Stay well back.

The Chair Salvo attack will launch a bunch of chairs that will track you like missiles. You can avoid them fairly well if you just run around the arena and try to keep moving.
When the house sprays out stuffed animals. Stay clear of them--they're all bombs.
When it uses its Hospitality attack, it'll suck one of your characters into the house, taking them out of the fight briefly while inflicting a bunch of damage. Try to run away. If you can hit the house with a spell opposite its barrier during that attack, do so.
Phase 2
After the house takes some damage, it'll flip to a much more aggressive second phase. Keep back from its Jetstream attack, in which the house will spin around and spray fire, then use Ice. Do the same for the Double Rocket Charge attack, where the house will shoot itself straight at you--run to the side to avoid the first charge, but know that the house will follow up with two more.
The Housing Shock attack will see the house chasing you around to do electrical damage Try to hit it with Wind. Renewed Hospitality is a Wind attack, so use Lightning.
Renewed Hospitality is a Wind attack Use Lightning to counter attack
The tough part of this fight, really, is dealing with God House Mode. The house will create a barrier for itself that severely reduces both physical and magical attacks and isn't tied to an element. When that happens, change targets to the Hell House's arms and focus fire. A couple of big spells from Aerith or ATB attacks from Cloud should be enough to damage the house and drop the barrier, opening it up for your regular slate of attacks.
Phase 3
After a short time, it will drop the shield and Phase 3 will begin, which is a fusion of the first two phases, during which Hell House has enhanced versions of all of its attacks, but the weakness/absorption mechanic will return.
Hell House will take to the skies for the Heavensward attack, during which it will fly in circles and shoot flaming chairs and rockets at the party.
Dodge roll in a large circle around the arena to avoid taking damage
After finishing a countdown, it will perform the Hellbound attack, charging up another attack to charge straight at the player.
During this time, it will switch back and forth between God House Mode and its standard form frequently, and it will also switch between forms with weakness and absorptions and those without
Check the Assess menu through the touchpad frequently to double-check before spending your ATB charges.
Play defensively, make sure to always keep your party healed up, and you’ll defeat the dastardly domicile and claim victory in the bonus round.

 

 

Hell House Lore

Don Corneo's secret weapon, a monster in the form of a house. No one knows how it was built.

Hell House Notes & Trivia

  • When it shifts barriers, hit it with the opposing element, such as ice to fire or lightning to wind, to rapidly fill its Stagger gauge. When God House Mode is active, attacks will be less effective at filling the gauge, but for a short time after this mode ends, it will be much easier to Stagger.
  • Tip: After casting Assess, you can re-check the information by tapping the touchpad. You can also easily tell which element which will be absorbed by looking at the color of the windows. Red = Fire, Green = Wind, Yellow = Lightning, and Blue = Ice. Avoid casting those spells, as they will heal Hell House. Instead, focus on the opposite element, so if the windows are Red, cast Ice. If they are Green, cast Thunder, and so on.

 

 

Hell House Image Gallery

[images go here]

 

 

FF VII Remake Bosses
Abzu  ♦  Abzu 2  ♦  Airbuster  ♦  Brain Pod  ♦  Crab Warden  ♦  Eligor  ♦  Failed Experiment  ♦  Ghoul  ♦  Gigantepde  ♦  Gigantipede  ♦  Jenova Dreamweaver  ♦  Motor Ball  ♦  Nero  ♦  Reno & Rude  ♦  Roche  ♦  Rufus and Darkstar  ♦  Scarlet (The Crimson Mare)  ♦  Scorpion Sentinel  ♦  Sephiroth (Boss)  ♦  Specimen H0512  ♦  Swordipede  ♦  The Arsenal  ♦  The Valkyrie  ♦  Weiss  ♦  Whisper Harbinger

 




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    • Anonymous

      Unfair cheating annoying badly designed boss whose phase transitions always spoil my staggers, magic or limit breaks. Been trying for days (hard mode) and I've got gud and know how to beat it but so much RNG and cheating means annoying defeat after annoying defeat

      • Anonymous

        Hard mode is so hard because of the additional enemies added at the end. I can just about cope with HH but when the cutter/sweeper arrives it goes to hell :-\

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